![]() Added new Performance graph showing “Network RTT Jitter” to help you understand if you’re experiencing network issues not reflected in the Network RTT Avg/Max values.In both of these cases, the additional latencies were not reflected in the current “Network RTT Avg/Max” graph or in-game scoreboard ping values.Additional delay in your view of other players, which could give you less time to react.Increased Server side input latency, which could make inputs take longer to be applied than would be expected based on your ping.While this was happening, you may have been experienced: Fixed an issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds. ![]() This is the same information visible in the crosshair error settings, but should help players to better diagnose their own performance after an engagement.įor more information about the below performance graphs and bug fix, please check out the VALORANT Gameplay Consistency Update 2 article.
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